Since the only "Z" words that came to mind when I tried to think of a good finish for the Blogging A to Z Challenge were Zyrtek, Z-Man, Zebra, and Zombies, the choice of subject matter was easy.
Zombies have been a mainstay of horror movies since before term "horror movies" had been coined. From the 1920s though today, shambling undead men doing the bidding of voodoo priests or just roaming around looking to eat the flesh of the living, have been scaring movie-watchers with greater regularity than even vampires--because even when they're not the focal point of a given movie, zomibes often make appearances anyway!
Here are ten suggestions for zombie movies you should check out before they get you! They are arranged in chronological order, and they are among some of the best films in the sub-genre. (Which is really TWO genres, because movie zombies completely changed in 1968, following the release of George Romero's original "Night of the Living Dead".
Click on the links to read full reviews at my various blogs.
1. White Zombie, starring Bela Lugosi and Madge Bellamy (1932): A plantation owner hires a zombie master to turn a woman he is obsessed with into the perfect bride. This classic chiller is often referenced as the first true zombie movie. It is one of Bela Lugosi's best performances.
2. I Walked With a Zombie, starring Frances Dee and Tom Conway (1943): A nurse comes to believe her charge is actually suffering under a voodoo curse and takes the logical steps to help her. A classic (and classy) movie that helped establish much of the visual vocabulary still being used in horror movies today. Oh, and it still is pretty spooky even sixty-eight years later, with some of the most effective use of the voodoo schtick in any Hollywood film made.
3. Night of the Living Dead, starring Judith O'Dea and Duane Jones (1968). A group of strangers barricade themselves in a house for protection against a ravenous zombie hoard. This is the film that changed zombies for. Here, the voodoo rituals were left behind and the modern, flesh hungry zombie was born. I remain astonished by the number of movie fans who haven't seen this genre-transforming picture, especially given how accessible its been for the past decade.
4. Dead Alive, starring Timothy Balme and Diana Penalver (1993): A nebbish man in search of romance becomes ground zero for the goriest, most insane zombie outbreak in cinematic history. One of the funniest zombie comedies to ever be made, this is not a movie for viewers with weak stomachs.
5 - 9. The Resident Evil Series, starring Milla Jovovich (2002 - Present): A bio plague unleashed by an evil mega-corp has turned most of the world's living creatures into murderous zombies. While this series has its ups and downs, you won't find more concentrated doses and zombie ass-kicking anywhere else.
10. Zombies Anonymous, starring Gina Ramsden (2008): The dead are rising, but they are not mindless killing machines. Instead, they are normal people who are unchanged, except their minds are now trapped in steadily decaying bodies. Follow the progress of a domestic abuse victim as she becomes an unlikely leader in a zombie civil rights movement.
(Oh... and if you want to READ about zombies, I recommend the following graphic novels: "The Essential Tales of the Zombie" and "Zombies Calling".
Saturday, April 30, 2011
Friday, April 29, 2011
You... yes, YOU!
Writers write, but we also write to be read. Is there really a reason for maintaining a blog or a website if no one ever visits other than yourself?
Yes, I maintain these blogs to a large degree for my own amusement--and this blog reflects that more than any of the others--but I also do it because I believe there are others out there who are interested in what I am posting. And I think that I am right in my assumption.
Over the past 90 days, the visitor count for Cinema Steve, the hub for my various review blogs, has gone from 20K to 35K per month, so I find that very encouraging. I suspect the number of visits will drop by a bit in May as there won't be this wonderful Blogging A to Z Challenge that I've been taking part in all this month, but I am still very pleased with the growth.
And I want to thank you for visiting.
Yes, I know a little more than half of you come here for the girlie pictures in the Tectonic Tuesday series (which I suppose means I should revive it?), but ca. 25% come here from other blogs or search engines specifically for the reviews and other articles, and some 40% of you seem to be clicking on the "You Might Also Like" links at the bottom of each post. Also, roughly 60% of all visitors move onto one of my other blogs, mostly Terror Titans or Movies You Should [Die Before You] See. My personal favorite, Shades of Gray, sees a little growth every month--much of it originating here--but it is still has a much smaller readership than my other equally active blogs.
And then there are those of you who click through to Amazon.com and actually buy something through the affiliate links. I thank you double for that, because it helps feed my cats! (And I've been under-employed and struggling with medical bills for the past five years, so every little bit helps!)
But, in addition to saying "thank you" for visiting, I would like to ask what you would like to see more of here at Cinema Steve.
Would you want to see more news links with light commentary? More threat analysis ala the Tectonic Tuesday series? More reviews of movies? More reviews of graphic novels? Or should I cut the crap here, and do more frequent updates on the other blogs, such as Terror Titans, Shades of Gray, Watching the Detectives, or The Charles Band Collection? What would you like to see more of that would bring you back more often?
Please take the survey on the sidebar to the right, or use the comments section to reply. The floor is yours. Help me make this a better use of your time!
And I thank you again for visiting, even if it is just to look at earthmoving girls in skimpy outfits.
Yes, I maintain these blogs to a large degree for my own amusement--and this blog reflects that more than any of the others--but I also do it because I believe there are others out there who are interested in what I am posting. And I think that I am right in my assumption.
![]() |
| You love me... you really love me! |
Over the past 90 days, the visitor count for Cinema Steve, the hub for my various review blogs, has gone from 20K to 35K per month, so I find that very encouraging. I suspect the number of visits will drop by a bit in May as there won't be this wonderful Blogging A to Z Challenge that I've been taking part in all this month, but I am still very pleased with the growth.
And I want to thank you for visiting.
Yes, I know a little more than half of you come here for the girlie pictures in the Tectonic Tuesday series (which I suppose means I should revive it?), but ca. 25% come here from other blogs or search engines specifically for the reviews and other articles, and some 40% of you seem to be clicking on the "You Might Also Like" links at the bottom of each post. Also, roughly 60% of all visitors move onto one of my other blogs, mostly Terror Titans or Movies You Should [Die Before You] See. My personal favorite, Shades of Gray, sees a little growth every month--much of it originating here--but it is still has a much smaller readership than my other equally active blogs.
And then there are those of you who click through to Amazon.com and actually buy something through the affiliate links. I thank you double for that, because it helps feed my cats! (And I've been under-employed and struggling with medical bills for the past five years, so every little bit helps!)
But, in addition to saying "thank you" for visiting, I would like to ask what you would like to see more of here at Cinema Steve.
Would you want to see more news links with light commentary? More threat analysis ala the Tectonic Tuesday series? More reviews of movies? More reviews of graphic novels? Or should I cut the crap here, and do more frequent updates on the other blogs, such as Terror Titans, Shades of Gray, Watching the Detectives, or The Charles Band Collection? What would you like to see more of that would bring you back more often?
Please take the survey on the sidebar to the right, or use the comments section to reply. The floor is yours. Help me make this a better use of your time!
And I thank you again for visiting, even if it is just to look at earthmoving girls in skimpy outfits.
![]() |
| These guys love me less, but they come for the pictures of girls in undies. |
Labels:
Blogging A to Z
From the Too Much Information Department
Al-Qaeda leader put jihad before a sex life, took shots to make himself impotent - Telegraph
This says a lot about how much sick fucks like this guy are led around by their "little head."
Although these shots aren't that bad an idea. If these twisted freaks don't breed, their barbaric ways won't be passed onto another generatiton. I really, REALLY hope this idea catches on among the Lions of Islam.
Please, oh Warriors for Allah, make your dicks as limp, lifeless, and unused as your intellect! You will be doing the world a tremendous favor!
This says a lot about how much sick fucks like this guy are led around by their "little head."
Although these shots aren't that bad an idea. If these twisted freaks don't breed, their barbaric ways won't be passed onto another generatiton. I really, REALLY hope this idea catches on among the Lions of Islam.
Please, oh Warriors for Allah, make your dicks as limp, lifeless, and unused as your intellect! You will be doing the world a tremendous favor!
![]() |
| One of the sexy, oh-so-distracting al-Qaeda camp followers. |
Labels:
Muslim Maniacs,
News Link
Thursday, April 28, 2011
Xtro: The Complete 'Trilogy'
When is a movie trilogy NOT a movie trilogy? When it's the "Xtro" series!
"Xtro" is a series of sci-fi/horror films that are linked only by the presence of killer creatures from other worlds, the same director, and the word "Xtro" in the titles. There are no story links and the killer aliens are vastly different in each film. One really has to wonder why they chose to make the second two films "sequels" to the original; was the title "Xtro" really such a draw in the early 1990s? I understand that the first film achieved some minor legendary status by being included on the British list of "Video Nasties", but was that really enough to drive viewers to sequels made as long as ten years after the original? Especially given how bad the sequels were?
Xtro (1983)
Starring: Bernice Steger, Phillip Seyer, Maryam D'Abo, and Simon Nash
Director: Harry Bromley Davenport
Rating: Five of Ten Stars
Three years after being abducted by aliens, Sam (Seyer) returns a very different man, and he passes his gooey, gory alien powers onto his young son (Nash).

When I first saw this movie as a kid, it freaked the heck out of me. The father coming back and spreading alien corruption throughout the household, the way the son was transformed, and the way he in turn went after the horny au-paire (D'Abo)... even the creepy way he made deadly things appear with his mental powers. It all seemed very, very scary.
I suspect someone watching the film with less jaded eyes than mine could still find "Xtro" scary. At this point, I find still find some of the movie quite disturbing--Sam's method of returning to human form was not something I recalled, and it is definitely creepy; the alien egg-laying scene; and the final scene with the mother... well, up to a point with that one--but in general, I now view this film mostly with a sense of frustration because there are two fundamental things that spoil it for me.
First, there's the fact that there doesn't seem to be a whole lot of rhyme or reason to what the characters do, alien or otherwise. In fact, some of the things that happen are pure "Stupid Character Syndrom"--a character does something just to make sure the plot doesn't come to screeching halt, even if a vaguely intelligent person would take any one of numerous different options.
Second, the director and/or scriptwriter simply doesn't know when enough is enough, and this spoils a number of what otherwise would have been excellent, very scary moments. The movie's ending is the ultimate example of this. I won't go into details, because I would spoil it, but suffice to say, the filmmakers ruin a perfectly good ending. If they had been smart, the film would be about 5-10 seconds shorter.
On the upside, we do get to see D'Abo prance around in absolutely nothing, and the acting is uniformly bland (not quite bad... just flat) so no one stands out as good or bad. Gorehounds might also be impressed with a number of scenes in film. The "Return of Sam" scene is a standout in that sense. "Xtro" also features a well-done electronic score, and those are few and far between.
Nonethless, this is a film that clocks in at the low end of average... although I admit my reaction may partially be due to it not living up to my memories of it. (Maybe I'll get the courage to watch "The Exorcist" again. It's the only movie I walked out because it scared me too badly.)
XTRO II: The Second Encounter (1991)
Starring: Jan-Michael Vincent, Tara Buckman, and Paul Koslo
Director: Harry Bromley Davenport
Rating: Three of Ten Stars
Deep underground, American scientists discover how to open a portal to another world...but, surprise-surprise, something goes wrong and murderous critters come across the dimensional void to run amuk. How will the best-and-brightest of the Mad Science Set stop the invasion and save themselves?!
Picture a bad "Aliens" rip-off and cross it with some of the lamest plot elements of a bad "Stargate SG-1" episode, and you have "XTRO: The Second Encounter."

Not only does this "sequel" have absolutely nothing in common with the first movie--the creatures don't even seem to be related--but it's also devoid of good acting, competent direction, and anything that even approaches originality.
For all its faults, the original XTRO at least delivered some genuine weirdness and horror, and it did so with a certain flair. This "sequel" brings absolutely nothing worthwhile to the table. It is a study in complete mediocrity and unoriginality.
Xtro 3: Watch the Skies (1994)
Starring: Sal Landi, Andrew Divoff, Andrea Lauren Hertz, and Robert Kulp
Director: Director: Harry Bromley Davenport
Rating: Three of Ten Stars
A group of Marine demolitions experts are sent to a remote, deserted island to disarm explosives left over from WW2. As will happen, something goes wrong and they unleash an alien that has been trapped in a bunker for several decades. Gory mayhem ensues.
I've read in several places that director Harry Bromley Davenport says this is his favorite entry in the "Xtro" series. I can't for the life of me figure out why. As flawed as it was, the original "Xtro" is far more interesting on every level than this one... and far more competently made.
It's actually a shame that "Xtro 3" turned out as a textbook example of what happens when a low-budget film is made with a slip-shod attitude, because there was a lot of potential here.
The setting--a deserted jungle island that once housed interned Japanese and a secret research facility could have been a character unto itself and filled the movie with atmosphere if the cinematography and direction hadn't been as lifeless as an instructional video on how to navigate the Dewey Decimal System. The story of Marines stalked by a murderous alien creature could have been engaging if the script writer had taken time to research actual military protocols and behaviors, had spent some time making the characters interesting and distinct, and bothered to actually bothered to do more than one draft so the dialogue didn't sound like something written for a cheap voice-over of a Japanese sci-fi movie.
And speaking of characters, perhaps if the actors all didn't seem like they had been handed the script pages right before cameras started to roll but instead seemed like they were in character instead of simply delivering the bad lines, the audience could perhaps develop attachment to one or more of them. Although decent acting would not make up for the fact that illogical, plot-dictated behavior governs every action they take, because no one seems to have bothered to think scenes through.
Similarly, if someone had paid attention to costuming and continuity on the production, maybe generous-minded or entertainment-starved viewers would be able to suspend disbelief and engage with the film, despite the incompetent direction and script. However, the appearing and disappearing gear on characters and less effort put into costuming than you might put into getting dressed for lounging around the house on a Saturday when your friends are all out of town, make that impossible.
Finally, although the alien has possibilities to rival the creepy creature of the original "Xtro," it ends up more laughable than scary due to badly executed special effects and the aforementioned illogical, plot-dictated character behavior. Is there anyone reading this who has seen this film who didn't think like I did: "Why run when you can just kick it really hard?"
"Xtro 3" continues the decline of this series into crapitude. The only thing that keeps it from sinking to a Two Rating (and thus earning a place over at Movies You Should [Die Before You] See) is the alien's back story. It's a cool idea... and it's too bad that it is wasted in a movie like this one. (I won't give it away here, because it is one of the few decent story elements in the film.)
If your looking for something to round out a Bad Movie Night line-up, "Xtro 3: Watch the Skies" might be what you're looking for. You might, however, be better off actually watching the skies and identifying shapes in the clouds.
Trivia: Harry Bromley Davenport stated in a 2010 interview that "Xtro 4" was in the works, which he confirmed in March 2011, in this interview. It remains to be seen if he continues to trend of making each installment in the series worse than the one that went before. It's already a given that this film will have no connection to the others, save for the word "Xtro". (And the fact that a fourth Xtro film is in production puts a lie to the claim that this post covers the complete series/trilogy. Although that may be kind of fitting, given how this "series" isn't one.
"Xtro" is a series of sci-fi/horror films that are linked only by the presence of killer creatures from other worlds, the same director, and the word "Xtro" in the titles. There are no story links and the killer aliens are vastly different in each film. One really has to wonder why they chose to make the second two films "sequels" to the original; was the title "Xtro" really such a draw in the early 1990s? I understand that the first film achieved some minor legendary status by being included on the British list of "Video Nasties", but was that really enough to drive viewers to sequels made as long as ten years after the original? Especially given how bad the sequels were?
Xtro (1983)
Starring: Bernice Steger, Phillip Seyer, Maryam D'Abo, and Simon Nash
Director: Harry Bromley Davenport
Rating: Five of Ten Stars
Three years after being abducted by aliens, Sam (Seyer) returns a very different man, and he passes his gooey, gory alien powers onto his young son (Nash).

When I first saw this movie as a kid, it freaked the heck out of me. The father coming back and spreading alien corruption throughout the household, the way the son was transformed, and the way he in turn went after the horny au-paire (D'Abo)... even the creepy way he made deadly things appear with his mental powers. It all seemed very, very scary.
I suspect someone watching the film with less jaded eyes than mine could still find "Xtro" scary. At this point, I find still find some of the movie quite disturbing--Sam's method of returning to human form was not something I recalled, and it is definitely creepy; the alien egg-laying scene; and the final scene with the mother... well, up to a point with that one--but in general, I now view this film mostly with a sense of frustration because there are two fundamental things that spoil it for me.
First, there's the fact that there doesn't seem to be a whole lot of rhyme or reason to what the characters do, alien or otherwise. In fact, some of the things that happen are pure "Stupid Character Syndrom"--a character does something just to make sure the plot doesn't come to screeching halt, even if a vaguely intelligent person would take any one of numerous different options.
Second, the director and/or scriptwriter simply doesn't know when enough is enough, and this spoils a number of what otherwise would have been excellent, very scary moments. The movie's ending is the ultimate example of this. I won't go into details, because I would spoil it, but suffice to say, the filmmakers ruin a perfectly good ending. If they had been smart, the film would be about 5-10 seconds shorter.
On the upside, we do get to see D'Abo prance around in absolutely nothing, and the acting is uniformly bland (not quite bad... just flat) so no one stands out as good or bad. Gorehounds might also be impressed with a number of scenes in film. The "Return of Sam" scene is a standout in that sense. "Xtro" also features a well-done electronic score, and those are few and far between.
Nonethless, this is a film that clocks in at the low end of average... although I admit my reaction may partially be due to it not living up to my memories of it. (Maybe I'll get the courage to watch "The Exorcist" again. It's the only movie I walked out because it scared me too badly.)
XTRO II: The Second Encounter (1991)
Starring: Jan-Michael Vincent, Tara Buckman, and Paul Koslo
Director: Harry Bromley Davenport
Rating: Three of Ten Stars
Deep underground, American scientists discover how to open a portal to another world...but, surprise-surprise, something goes wrong and murderous critters come across the dimensional void to run amuk. How will the best-and-brightest of the Mad Science Set stop the invasion and save themselves?!
Picture a bad "Aliens" rip-off and cross it with some of the lamest plot elements of a bad "Stargate SG-1" episode, and you have "XTRO: The Second Encounter."

Not only does this "sequel" have absolutely nothing in common with the first movie--the creatures don't even seem to be related--but it's also devoid of good acting, competent direction, and anything that even approaches originality.
For all its faults, the original XTRO at least delivered some genuine weirdness and horror, and it did so with a certain flair. This "sequel" brings absolutely nothing worthwhile to the table. It is a study in complete mediocrity and unoriginality.
Xtro 3: Watch the Skies (1994)
Starring: Sal Landi, Andrew Divoff, Andrea Lauren Hertz, and Robert Kulp
Director: Director: Harry Bromley Davenport
Rating: Three of Ten Stars
A group of Marine demolitions experts are sent to a remote, deserted island to disarm explosives left over from WW2. As will happen, something goes wrong and they unleash an alien that has been trapped in a bunker for several decades. Gory mayhem ensues.
I've read in several places that director Harry Bromley Davenport says this is his favorite entry in the "Xtro" series. I can't for the life of me figure out why. As flawed as it was, the original "Xtro" is far more interesting on every level than this one... and far more competently made.
It's actually a shame that "Xtro 3" turned out as a textbook example of what happens when a low-budget film is made with a slip-shod attitude, because there was a lot of potential here.
The setting--a deserted jungle island that once housed interned Japanese and a secret research facility could have been a character unto itself and filled the movie with atmosphere if the cinematography and direction hadn't been as lifeless as an instructional video on how to navigate the Dewey Decimal System. The story of Marines stalked by a murderous alien creature could have been engaging if the script writer had taken time to research actual military protocols and behaviors, had spent some time making the characters interesting and distinct, and bothered to actually bothered to do more than one draft so the dialogue didn't sound like something written for a cheap voice-over of a Japanese sci-fi movie.
And speaking of characters, perhaps if the actors all didn't seem like they had been handed the script pages right before cameras started to roll but instead seemed like they were in character instead of simply delivering the bad lines, the audience could perhaps develop attachment to one or more of them. Although decent acting would not make up for the fact that illogical, plot-dictated behavior governs every action they take, because no one seems to have bothered to think scenes through.
Similarly, if someone had paid attention to costuming and continuity on the production, maybe generous-minded or entertainment-starved viewers would be able to suspend disbelief and engage with the film, despite the incompetent direction and script. However, the appearing and disappearing gear on characters and less effort put into costuming than you might put into getting dressed for lounging around the house on a Saturday when your friends are all out of town, make that impossible.
Finally, although the alien has possibilities to rival the creepy creature of the original "Xtro," it ends up more laughable than scary due to badly executed special effects and the aforementioned illogical, plot-dictated character behavior. Is there anyone reading this who has seen this film who didn't think like I did: "Why run when you can just kick it really hard?"
"Xtro 3" continues the decline of this series into crapitude. The only thing that keeps it from sinking to a Two Rating (and thus earning a place over at Movies You Should [Die Before You] See) is the alien's back story. It's a cool idea... and it's too bad that it is wasted in a movie like this one. (I won't give it away here, because it is one of the few decent story elements in the film.)
If your looking for something to round out a Bad Movie Night line-up, "Xtro 3: Watch the Skies" might be what you're looking for. You might, however, be better off actually watching the skies and identifying shapes in the clouds.
Trivia: Harry Bromley Davenport stated in a 2010 interview that "Xtro 4" was in the works, which he confirmed in March 2011, in this interview. It remains to be seen if he continues to trend of making each installment in the series worse than the one that went before. It's already a given that this film will have no connection to the others, save for the word "Xtro". (And the fact that a fourth Xtro film is in production puts a lie to the claim that this post covers the complete series/trilogy. Although that may be kind of fitting, given how this "series" isn't one.
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Blogging A to Z,
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Wednesday, April 27, 2011
W is for... Waresh, Wind, and Wave
Yesterday afternoon and on and off today, I've been trying to come up with a good 'W' post for the Blogging A to Z April Challenge. It's now 1800 Pacific Time, and I'm dangerously close to blowing it!
I don't want to cheat, as I already did that with the entry for L (although I have a cheat ready go that revolves around the upcoming 75th anniversary of Wonder Woman's comic book debut), and my post about Why I Wanted to Be a Writer and Why I Still Write even if my career has floundered in the past few years was boring, boring BORING. It was so boring it was putting even me to sleep... and if a post about my favorite topic--ME!--was boring to me, what would it be like for you guys?
So, I'm going to fall back on another "cheat" of sorts. One of the projects I have going requires me to create a religion for a humanoid alien species that started as a nomadic culture on their homeworld and who continued their nomadic ways as they moved into space.
Let's call them the Wahresh for the purposes of this post.
Basically... this post is my initial notes on the Wahresh religion. This is raw, first draft text--even more-so than the usual posts around here. (And, hey, if you like what you see--even in this stream-of-conscieness, writing-and-posting-whatever-comes-to-mind post--I'm available for hire. Just email me. :) )
In all seriousness... I hope this look into the first stages of my creative process isn't too big a waste of your time.
Notes on the Wahrish and Their Religious Beliefs
Why do they wander? Well, in the earliest days of their civilization, it was necessary, because they are from a planet where the biggest landmass is the size of Greenland and the rest of the world is peppered with islands and island chains of varying sizes. Partly motivated by curiosity, partly motivated by necessity born from a need for living space, food, or just to get away from hostile neighbors, the built boats and started moving from island to island. They swiftly moved from oars to sails, navigation techniques advanced rapidly... and when their entire globe had been settled and technology allowed for flight, they started looking upwards to the moons orbiting their world and beyond.
The oldest and still most popular religion among the Wahresh is an an animistic faith that is primarily concerned with the Spirits of Waves and Winds. It holds that the Spirits can help or hinder any endeavor and that the smart Wahrish will takes steps to be on the good side of the Sprits at all times. It is a faith with rites that have remained simple and straight-forward over the years, and, while it does have an organized priesthood, individual Wahresh tend to perform all but the most important ceremonies and prayers themselves, in privacy of their own home or on some windswept cliff overlooking the sea.
The need to cater to the Spirits of Winds and Waves date back to the earliest Wahrish civilizations when fragile sailing ships would be pounded to flotsam if the weather turned bad.
The faith has stayed with the Wahresh as they moved into space, because everywhere they went, there was wind and waves... even in the darkness of space there were solar winds, winds that helped propel their early stars-ships throughout their solar system.
The religion's priesthood consists of wanderers who are constantly moving from town to town, city to city, planet to planet... and, they most ambitious of them hope, galaxy to galaxy. They are hired by communities or groups of travelers to make sure the Spirits will be helpful.
The trappings of the faith are simple--a couple of candles and holders and an altar cloth embroidered with symbols representing the Spirits. These items are usually owned by the communities that hire priests, although some priests carry altar cloths with them just in case. More often than than not, the lining of their traditional long overcoats are in fact altar cloths.
Priests also travel with several bottles of whatever is a highly prized drink from areas they have previously visited. Before embarking on a trip, they throw droplets of this drink into the air, pour some on the ground, and pour some in a nearby stream or sea, while asking the Winds and the Waves for their favor in exchange for the offering. When he arrives at his destination, he once again dispenses the drink, thanking the Spirits that guided him safely while introducing himself to the "local" ones. He then seeks out the native population, hoping to learn as much about them as he can and to secure some local exotic drinks for the next leg of his never-ending trip.
The Wahresh priesthood are at the forefront of their people's drive to explore as far and as wide as they can, arriving on new worlds with the first explorers and always being part of first trade and diplomatic missions established with alien civilizations they encounter.
The Wahresh priests view it as their holy duty to travel as much as possible so they can share what they have seen and learned with Spirits everywhere; they view Spirits as finite beings who are restricted to certain places but who yearn for fresh information and experiences. The most popular "creation myth" among the Wahresh embody this belief... and it is one that the priests love to tell, even if they know it is scientifically unsound. (The religious Wahresh see no conflict between their religion of Animism and science... they think there are some things that science can't quantify, and they readily accept the ancient tales allegories illustrating their religion. No Wahresh believes that any of what few religious texts that are widely read are anything but the product of very wise and very creative holy men and women. They do NOT believe the Spirits provide revelation or insights and that the various rites performed to gain their attention and favor have been arrived at through a process of trail and error dating back tens of thousands of years.)
I don't want to cheat, as I already did that with the entry for L (although I have a cheat ready go that revolves around the upcoming 75th anniversary of Wonder Woman's comic book debut), and my post about Why I Wanted to Be a Writer and Why I Still Write even if my career has floundered in the past few years was boring, boring BORING. It was so boring it was putting even me to sleep... and if a post about my favorite topic--ME!--was boring to me, what would it be like for you guys?
So, I'm going to fall back on another "cheat" of sorts. One of the projects I have going requires me to create a religion for a humanoid alien species that started as a nomadic culture on their homeworld and who continued their nomadic ways as they moved into space.
Let's call them the Wahresh for the purposes of this post.
Basically... this post is my initial notes on the Wahresh religion. This is raw, first draft text--even more-so than the usual posts around here. (And, hey, if you like what you see--even in this stream-of-conscieness, writing-and-posting-whatever-comes-to-mind post--I'm available for hire. Just email me. :) )
In all seriousness... I hope this look into the first stages of my creative process isn't too big a waste of your time.
Notes on the Wahrish and Their Religious Beliefs
Why do they wander? Well, in the earliest days of their civilization, it was necessary, because they are from a planet where the biggest landmass is the size of Greenland and the rest of the world is peppered with islands and island chains of varying sizes. Partly motivated by curiosity, partly motivated by necessity born from a need for living space, food, or just to get away from hostile neighbors, the built boats and started moving from island to island. They swiftly moved from oars to sails, navigation techniques advanced rapidly... and when their entire globe had been settled and technology allowed for flight, they started looking upwards to the moons orbiting their world and beyond.
The oldest and still most popular religion among the Wahresh is an an animistic faith that is primarily concerned with the Spirits of Waves and Winds. It holds that the Spirits can help or hinder any endeavor and that the smart Wahrish will takes steps to be on the good side of the Sprits at all times. It is a faith with rites that have remained simple and straight-forward over the years, and, while it does have an organized priesthood, individual Wahresh tend to perform all but the most important ceremonies and prayers themselves, in privacy of their own home or on some windswept cliff overlooking the sea.
The need to cater to the Spirits of Winds and Waves date back to the earliest Wahrish civilizations when fragile sailing ships would be pounded to flotsam if the weather turned bad.
The faith has stayed with the Wahresh as they moved into space, because everywhere they went, there was wind and waves... even in the darkness of space there were solar winds, winds that helped propel their early stars-ships throughout their solar system.
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| Wahresh Priestess & Water Spirits (illo "borrowed" from here) No actual connection to anything in this post.... |
The trappings of the faith are simple--a couple of candles and holders and an altar cloth embroidered with symbols representing the Spirits. These items are usually owned by the communities that hire priests, although some priests carry altar cloths with them just in case. More often than than not, the lining of their traditional long overcoats are in fact altar cloths.
Priests also travel with several bottles of whatever is a highly prized drink from areas they have previously visited. Before embarking on a trip, they throw droplets of this drink into the air, pour some on the ground, and pour some in a nearby stream or sea, while asking the Winds and the Waves for their favor in exchange for the offering. When he arrives at his destination, he once again dispenses the drink, thanking the Spirits that guided him safely while introducing himself to the "local" ones. He then seeks out the native population, hoping to learn as much about them as he can and to secure some local exotic drinks for the next leg of his never-ending trip.
The Wahresh priesthood are at the forefront of their people's drive to explore as far and as wide as they can, arriving on new worlds with the first explorers and always being part of first trade and diplomatic missions established with alien civilizations they encounter.
The Wahresh priests view it as their holy duty to travel as much as possible so they can share what they have seen and learned with Spirits everywhere; they view Spirits as finite beings who are restricted to certain places but who yearn for fresh information and experiences. The most popular "creation myth" among the Wahresh embody this belief... and it is one that the priests love to tell, even if they know it is scientifically unsound. (The religious Wahresh see no conflict between their religion of Animism and science... they think there are some things that science can't quantify, and they readily accept the ancient tales allegories illustrating their religion. No Wahresh believes that any of what few religious texts that are widely read are anything but the product of very wise and very creative holy men and women. They do NOT believe the Spirits provide revelation or insights and that the various rites performed to gain their attention and favor have been arrived at through a process of trail and error dating back tens of thousands of years.)
The Creation of the Wahresh (excerpted from "Wind and Waves: A Diplomat's Primer to Wahresh Habits and Customs," published by in RIY 2,031)
One day, the Final Wind and the Final Wave met each other where the Great Sea breaks upon the blue sands of Mayveh Island.
"I envy you," said Final Wave. "I long to see the things and creatures that exist atop those white cliffs, but I cannot reach that far."
"I will help," said Final Wind. He turned and twisted and pushed Final Wave across the sand until She crashed against the cliffs. No matter how hard he tried, Final Wave could not reach the forests and beasts and wonders that existed inland.
Final Wind tried to tell Her what He saw as He raced around the island, but it was not enough. She could not experience what he could. Try as She would, She could not fully comprehend what He had seen and experienced.
"I envy you as well," said Final Wind ultimately. "I wish I could see the things and creatures that exist at the bottom of the Sea, but I cannot reach that far."
"I will help," said Final Wave. She turned and twisted and created a funnel deep down into the Sea, but no matter how hard she tried, Final Wind was unable to see the bottom. It was too far, and He could not reach the rich oyster beds, see the beautiful fish, or caress the Haln Stones that existed under the waves.
Final Wave tried to tell Him what She Saw as she moved across the waters, but it was not enough. He could not experience what she could. Try as He would, He could not fully comprehend what She had seen and experienced.
"You are fools," said Land. "Wind and Wave are not meant to understand each other. Now, be quiet and do your duty. Final Wind, there are trees that must be knocked down in my forests. Final Wave, you must keep my beaches from going dry.
Final Wave and Final Wind ignored Land and His grumblings.
"If only we were not so different from one another," They said in unison. "Perhaps we would be able to share experiences, to tell tales that we can understand and relate to."
"We need someone who is part of each of us," said Final Wind. "Surely, Those Who Came Before have made such a being. Let us search for It and bring It here so that It might tell of the cliff-tops and the bottom of the sea."
Final Wave and Final Wind parted company and searched the World over. When they once again met on the blue sands of Mayveh Island, they found their search had been in vain.
"No creature exists that has part of each of us within It," said Final Wind.
"Then we must make It," said Final Wave.
"I tire of your prattling," said Land. "I will help you as I did Those Who Came Before if you promise to do as they did and be quiet."
"We promise," said Final Wave and Final Wind.
Final Wind and Final Wave ran to and fro across the blue sands for a great while. They combined their labors as no Spirits had ever done before, creating patterns and shapes more elaborate than anything Those Who Came Before had ever contemplated.
And Land, eager for the eventual peace and quiet that the completion of their task would bring, assisted them as he had not assisted any of Those Who Came Before.
When Final Wind eventually retreated to the sky and Final Wave returned to the sea, the first Wahresh stood upon the blue sand. Born as they were from both Wind and Wave, they were filled with a desire to see all the World had to offer... and the ability to scale to the tops of the highest cliffs and to dive to the bottom of the deepest water. They were not as free as the Spirits, and they were forever tied to the Land that assisted in their creation, but they were filled with a drive and a wisdom that no other beings in the world had.
"Now, be quiet," said Land. "Your creations will share with you all you will never need to know, and you will never have to bother me again."
And the Wahresh scaled the cliffs and dived in the sea, and Final Wave and Final Wind traveled with them and reveled in their experiences.
Labels:
Blogging A to Z,
World Building Notes
Tuesday, April 26, 2011
'Hub' Schlafly dead at 91
Hubert 'Hub' Schlafly, the co-creator of the teleprompter--a device that travels with U.S. President Obama everywhere--was buried today in Greenwich, Connecticut. He passed away on April 20 at the age of 91.
Click here for a brief obit from the AP.
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| Obama and his Teleprompter are in mourning today. |
Labels:
Death Announcements,
Obama
'Vampirella: The Dracula War' is weak, despite the strong foundation
Vampirella: The Dracula War (1993)
Writers: Kurt Busiek and Tom Sniegoski
Artists: Louis Small Jr., Jim Balent, and Matt Banning
Rating: Four of Ten Stars
When Harris Comics relaunched "Vampirella" in the early 1990s, they did so with a four issue black-and-white deluxe format series "Morning in America". The series featured carefully and beautifully rendered art by Louis La Chance and John Nyberg, and a multi-layered storyline that brought a darkness and sense of horror to the Vampirella strip that had never been present before. The story by Kurt Busiek used the ever reliable Cult of Chaos as villains and deployed the supporting cast from the old series with an effectiveness that hadn't been seen since Archie Goodwin was writing the stories.
But once that mini-series was over, things started to go wrong. Immediately.
"Vampirella: The Dracula War" collects the first four issues of Harris' monthly "Vampirella" color comics title. The story picks up after the end of "Morning in America" with United States Senator Adam Van Helsing using his political power to wage war against the world-wide forces of the Cult of Chaos and Vampirella and her friend Pendragon serving as his foremost shock-troops. Vampirella and Pendragon travel to Europe where they discover that Chaos's tendrils reach to the highest level of the European Union's leadership, and that their old foe Dracula is poised to seize control of the Continent on behalf of the Mad God he serves.
In concept, it seems like a worthy Vampirella story, one that continues the threads of "Morning in America", but adding back in some of the high adventure and genre-bending action that marked many of the tales of Warren era--in this case, vampires meet international intrigue ala Hammer's "The Satanic Rites of Dracula".
In execution, things are a little less appealing. The story never feels like it quite finds its direction, meandering from encounter to encounter, none of which feel like their building toward anything in particular. Instead of growing excitement, I felt growing boredom as I progressed through the book; I became less interested in how things were going to turn out rather than more with each turn of the page. Worse, the few interesting moments in the book--such as vampires relying on hi-tech to overcome the fact that sunlight is lethal to them--are undone by efforts to strip Vampirella of the things that made her and the series in general such a fun and unique property and reduce her to a run-of-the-mill, ass-kicking, monster-fighting one-note Bad Girl character. Where the post Goodwin and Englehart Vampirella started very quickly to rely too much on camp, the Harris Vampirella started running too far in other direction. While Busiek continues to stay more true to the original Vampirella stories than those who followed him--the return of Vampirella's bat-wings in an example of this--the goal for these references is primarily to expand the notion that much of what we thought we knew from the old series was a Chaos-created lie and that Vampirella's past was so much fantasy. (This approach reached its height with the final gasps of the Harris Vampirella with "Vampirella: Revelations" and "Vampirella: Second Coming", a mini-series that not only wiped out most of the original Warren continuity but most of what Harris had established as well.)
But watching Vampirella be turned from a fun, genre-striding babe to a generic mid-1990s Bad Girl comic book character isn't the worst aspect of "Vampirella: The Dracula War". The biggest disappointment is the artwork, particularly after the great stuff featured in the "Morning in America" series. The layouts are messy and hard to follow, the panels are flat and devoid of any sense of movement even during action scenes, and the coloring is amatuerish to say the least; all three major artists on this book went onto do far better work than what is on display here. (In fact, whoever took Balent's brush away from him and made him the penciller on DC's Catwoman did him a tremendous favor, career-wise.)
Perhaps a new decade and a new publisher will restore her to the glory she once knew (or at least to the level of fun found in the Balent-penciled crossover with Catwoman from 1997)--especially since the early issues have been written by the very talented Eric Trautmann--but as far as the past is concerned, "Vampirella: The Dracula War" should be consigned to the dustbin of comics history.
--
For more on Vampirella, click here to read reviews of some of the classic stories from the Warren Era at Shades of Gray; or here to view some great Vampirella artwork, as well as her Saturday Scream Queen profile, at Terror Titans.
Writers: Kurt Busiek and Tom Sniegoski
Artists: Louis Small Jr., Jim Balent, and Matt Banning
Rating: Four of Ten Stars
When Harris Comics relaunched "Vampirella" in the early 1990s, they did so with a four issue black-and-white deluxe format series "Morning in America". The series featured carefully and beautifully rendered art by Louis La Chance and John Nyberg, and a multi-layered storyline that brought a darkness and sense of horror to the Vampirella strip that had never been present before. The story by Kurt Busiek used the ever reliable Cult of Chaos as villains and deployed the supporting cast from the old series with an effectiveness that hadn't been seen since Archie Goodwin was writing the stories.
But once that mini-series was over, things started to go wrong. Immediately.
"Vampirella: The Dracula War" collects the first four issues of Harris' monthly "Vampirella" color comics title. The story picks up after the end of "Morning in America" with United States Senator Adam Van Helsing using his political power to wage war against the world-wide forces of the Cult of Chaos and Vampirella and her friend Pendragon serving as his foremost shock-troops. Vampirella and Pendragon travel to Europe where they discover that Chaos's tendrils reach to the highest level of the European Union's leadership, and that their old foe Dracula is poised to seize control of the Continent on behalf of the Mad God he serves.
In concept, it seems like a worthy Vampirella story, one that continues the threads of "Morning in America", but adding back in some of the high adventure and genre-bending action that marked many of the tales of Warren era--in this case, vampires meet international intrigue ala Hammer's "The Satanic Rites of Dracula".
In execution, things are a little less appealing. The story never feels like it quite finds its direction, meandering from encounter to encounter, none of which feel like their building toward anything in particular. Instead of growing excitement, I felt growing boredom as I progressed through the book; I became less interested in how things were going to turn out rather than more with each turn of the page. Worse, the few interesting moments in the book--such as vampires relying on hi-tech to overcome the fact that sunlight is lethal to them--are undone by efforts to strip Vampirella of the things that made her and the series in general such a fun and unique property and reduce her to a run-of-the-mill, ass-kicking, monster-fighting one-note Bad Girl character. Where the post Goodwin and Englehart Vampirella started very quickly to rely too much on camp, the Harris Vampirella started running too far in other direction. While Busiek continues to stay more true to the original Vampirella stories than those who followed him--the return of Vampirella's bat-wings in an example of this--the goal for these references is primarily to expand the notion that much of what we thought we knew from the old series was a Chaos-created lie and that Vampirella's past was so much fantasy. (This approach reached its height with the final gasps of the Harris Vampirella with "Vampirella: Revelations" and "Vampirella: Second Coming", a mini-series that not only wiped out most of the original Warren continuity but most of what Harris had established as well.)
But watching Vampirella be turned from a fun, genre-striding babe to a generic mid-1990s Bad Girl comic book character isn't the worst aspect of "Vampirella: The Dracula War". The biggest disappointment is the artwork, particularly after the great stuff featured in the "Morning in America" series. The layouts are messy and hard to follow, the panels are flat and devoid of any sense of movement even during action scenes, and the coloring is amatuerish to say the least; all three major artists on this book went onto do far better work than what is on display here. (In fact, whoever took Balent's brush away from him and made him the penciller on DC's Catwoman did him a tremendous favor, career-wise.)
Perhaps a new decade and a new publisher will restore her to the glory she once knew (or at least to the level of fun found in the Balent-penciled crossover with Catwoman from 1997)--especially since the early issues have been written by the very talented Eric Trautmann--but as far as the past is concerned, "Vampirella: The Dracula War" should be consigned to the dustbin of comics history.
--
For more on Vampirella, click here to read reviews of some of the classic stories from the Warren Era at Shades of Gray; or here to view some great Vampirella artwork, as well as her Saturday Scream Queen profile, at Terror Titans.











